We got to talk to Script Editor Nick Doerr about NIS America’s upcoming title for the PlayStation 3, The Guided Fate Paradox.

1) Many people are comparing The Guided Fate Paradox to Z.H.P Unlosing Ranger vs. Darkdeath Evilman. Would you say this is an appropriate comparison and in what ways are they the similar or different?

I would say that is a very appropriate comparison! The Guided Fate Paradox is a spiritual successor to ZHP—meaning that while the stories are unrelated, the game systems are very similar. It may be easier to talk about what makes them different! One is the story, both in terms of tone and in content. Another is the fact that you have cute (or handsome) angel characters helping you out in dungeons. The “shadowgram” system has been given a “divine” overhaul in GFP as well, so please look forward to customizing God as you see fit!

2) Can you tell us a bit about the story of The Guided Fate Paradox and how the whole changing fate aspect works and how Renya has turned out to be a god?

The story is, to me, the strongest part of The Guided Fate Paradox, especially when compared to other rogue-like RPGs. It begins light-hearted enough, where the main character Renya wins a mall lottery and receives his prize—he is now God!

Part of his new job as God is to answer the prayers and grant the wishes of his believers in order to become strong enough to face the devil’s army.

In terms of guiding fate, God enters a machine called the Fate Revolution Circuit that acts as a world-replicator, in a way. It pulls someone’s reality and creates a Copy World of that person’s reality for Renya and his angelic companions to explore. Inside of this Copy World, he will bear witness to the believer’s life and wish. His job is to fight “aberrations,” which serve as mental blockades for the believer. They’re sort of like that feeling you get inside yourself that prevents you from chasing your dreams, or taking that first step toward a better life.

As you fight these without the believer’s knowledge, they will slowly gain the willpower to change their own fates. Since you are God working behind the scenes to manipulate their fate, it creates a paradox between guiding humanity’s fate and giving them Free Will. It’s pretty cool.

3) We know about Renya being a God but can you tell us a bit more about the other main characters in the game and what roles they play?

The other main characters are Renya’s angelic companions. The most prominent among them is Lilliel, a new angel who has been assigned as his personal angel. The other angels all have their own backstories, and I’d hate to spoil their motives, but not everything in Celestia is black and white!

4) We have seen that Asagi is in The Guided Fate Paradox. She has appeared in many of your games and is always asking for her own game. Would you like to see Asagi in her own game?

Yes. I only hope it turns out sort of like ZHP, where she sleeps in and only appears at the final battle to realize she missed out on starring in her own game.

5) Customization is always part of NIS America games and is part ofThe Guided Fate Paradox. Could you tell us how it is part of the game and what is your most favourite thing to customize?

Every piece of equipment in the game will change the appearance of Renya and his angelic companions. The more you use weapons, the weaker they become until they “Burst,” which means you can get them forged into a stronger version and kick even more demonic backside!

As previously mentioned, a system similar to ZHP’s Shadowgram is in the game, where you can place icons and stat-boosting chips to enhance God’s smiting skills.

I personally like customizing my item names.

6) How does the combat system work in The Guided Fate Paradox and how does is compare to other NIS America games?

Combat works similar to most rogue-like RPG’s where one move or command on your end equals one move or command for the enemy. It is fast-paced and since every piece of equipment comes with their own unique special attacks, it’s really easy to forget that the game isn’t Disgaea, rather, its own very well-crafted battle system!

7) Is there anything else you would like to say about The Guided Fate Paradox and when can we expect to hear more information about the game and when will it be released?

As I said before, it is hard to talk about the game’s story without spoiling things, and I know it is a difficult aspect to market, but the story in this game has really impressed me. I really hope RPG fans give it a shot. Expect its release this fall!